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Apparatus Ludens 2021

Young Swedish Design 2021 Touring exhibition

Untold Garden, Sweden


Untold Garden

Apparatus Ludens 

Young Swedish design 2021

Synthesis in vcv rack

All designed sounds for the installation have been created using a modular synth patch in Vcv rack

the idea was to create a real "like" organic environment using synthesis, to recreate a a feeling of been in a simulated environment.

In the videos you will find the timeline of how the birds and ambience sound were crated.


Apparatus Ludens is an interactive film / digital sculpture. Your exploration of the world reveals content: fragments of previous visitors jumbled with your online footprint, personalized ads mixed with those of others, recommended YouTube videos infiltrating the materiality of the world, Instagram posts of strangers glitch through the foliage, while the landscape slowly deteriorates into noise.


Pure data integration

The final version of the project uses Pd to create 2 tools the morphing soundscape and the granular synth object. 

The soundscape

uses the viewer's location to activate and de-activate the different chords combination.

15 different oscillators set to different tempos are triggered on and off by script in unity.

the granular synth

Used in 1 specific object, it uses raycast to determine the distance from the viewer to the object and uses the value to modify the grain size of the synth on pd, consequently destroingthe sound the sample used in the synth. 

Silurus 2020 

AR game app

Untold Garden, Sweden

Available on the



Commissioned by:

Vatterniket reserve


Vattenriket is a marshland and nature reserve in Kristianstad, southern Sweden, with a popular visitor centre standing on poles out in the water. In 2020 we were commissioned by the local municipality to create an augmented reality experience for their visitors to learn more about the local fauna.


Silurus icon.jpg


We created a narrative driven by the individual characters of the animals, that bring you on a journey incorporating game elements, educational parts and a lot of silliness. Our goal was to create an as accessible experience as possible, something that a seven year old, a teenager, and their grandparents would all enjoy. We achieved this through a minimal UI where all action is driven by the animal characters and their dialogues, including the technical aspects of the experience.

Sound design and folly by Andrea Abbruzzese 

UX and narrative developed together with Lovisa Karlsson of DRY Design

Sound recordist Patric Aberg


Horizon Zero Dawn


The focus of this video series is to try to re-design the machines sounds with everyday objects 

Below back Growl 1
Below back Growl 2
Below back Growl 3
Below back Growl 4
Below back Growl 5


Wwise demostration

Implementing sounds with wwise

Download resume

Interactive audio & game audio




Pure data logo.png

Max msp

Touch Designer

professional audio post production skills background


  • Reaper 

  • Protools

  • Ableton 

  • Audition

studio recordings 

Experience in sound recordings in studio with high-end recordings hardware 

field recordings 

Long term passion in field recordings, currently part of my freelance job skill  

email sent !!