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Apparatus Ludens 2021
Young Swedish Design 2021 Touring exhibition
Untold Garden, Sweden
Synthesis in vcv rack
All designed sounds for the installation have been created using a modular synth patch in Vcv rack
the idea was to create a real "like" organic environment using synthesis, to recreate a a feeling of been in a simulated environment.
In the videos you will find the timeline of how the birds and ambience sound were crated.
Apparatus Ludens is an interactive film / digital sculpture. Your exploration of the world reveals content: fragments of previous visitors jumbled with your online footprint, personalized ads mixed with those of others, recommended YouTube videos infiltrating the materiality of the world, Instagram posts of strangers glitch through the foliage, while the landscape slowly deteriorates into noise.
Pure data integration
The final version of the project uses Pd to create 2 tools the morphing soundscape and the granular synth object.
uses the viewer's location to activate and de-activate the different chords combination.
15 different oscillators set to different tempos are triggered on and off by script in unity.
the granular synth
Used in 1 specific object, it uses raycast to determine the distance from the viewer to the object and uses the value to modify the grain size of the synth on pd, consequently destroingthe sound the sample used in the synth.
AR game app
Untold Garden, Sweden
Available on the
Vattenriket is a marshland and nature reserve in Kristianstad, southern Sweden, with a popular visitor centre standing on poles out in the water. In 2020 we were commissioned by the local municipality to create an augmented reality experience for their visitors to learn more about the local fauna.
We created a narrative driven by the individual characters of the animals, that bring you on a journey incorporating game elements, educational parts and a lot of silliness. Our goal was to create an as accessible experience as possible, something that a seven year old, a teenager, and their grandparents would all enjoy. We achieved this through a minimal UI where all action is driven by the animal characters and their dialogues, including the technical aspects of the experience.
Sound design and folly by Andrea Abbruzzese
UX and narrative developed together with Lovisa Karlsson of DRY Design
Sound recordist Patric Aberg
Horizon Zero Dawn
The focus of this video series is to try to re-design the machines sounds with everyday objects
Implementing sounds with wwise
professional audio post production skills background