
Net/ture
natural sounds from the meta-verse
Shiro: re-immagining nature
digital sound installation
Commissioned by:
M.O.B (Art collective)

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Net/ture generates around the idea of creating a digital ecosystem of sounds that represent a real forest fauna
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the players can interact with the sounds of the installation in the metaverse chat of bramble.com through a specific set of words
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the connection to the chat is made connecting the software touch designer to bramble.com via irc setting and with a web socket picking as inputsignals only the words that we are interested and converting this signal in to midi
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all sounds are made using a combination of VCV rack (for the birds) and Pure data for all the rest of the forest ( insects and nature) NO recording of any sort is been used
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Mysteriet i parken
The Swedish Museum of Natural History
Untold Garden, Sweden
Available:
Appstore
Googlestore
Commissioned by:
The Swedish Museum of Natural History
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An animal has unexpectedly escaped from the museum and is now moving freely in the surroundings… What kind of a mysterious animal is it? Together with the fox, the participant gets to look around the museum's green park, Vegaplatsen. Find the animals in the park and answer questions from, for example, the field hare, the bumblebee and the cat owl, and you have a chance to see the secret animal!
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Facts about the Swedish Museum of Natural History The Swedish Museum of Natural History is a state authority and Sweden's largest museum. We want to increase knowledge about nature and inspire responsibility for our world. That is why we research and disseminate knowledge and experiences. When it leads to fascination and lifelong commitment, we have succeeded.
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Integrated in Unity with Wwise
Sound design in Reaper
Apparatus Ludens 2021
Young Swedish Design 2021 Touring exhibition
Untold Garden, Sweden
Links:
Untold Garden
Apparatus Ludens
Young Swedish design 2021
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Apparatus Ludens is an interactive film / digital sculpture. Your exploration of the world reveals content: fragments of previous visitors jumbled with your online footprint, personalized ads mixed with those of others, recommended YouTube videos infiltrating the materiality of the world, Instagram posts of strangers glitch through the foliage, while the landscape slowly deteriorates into noise.
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Pure data integration
The final version of the project uses Pd to create 2 tools the morphing soundscape and the granular synth object.
The soundscape
uses the viewer's location to activate and de-activate the different chords combination.
15 different oscillators set to different tempos are triggered on and off by script in unity.
the granular synth
Used in 1 specific object, it uses raycast to determine the distance from the viewer to the object and uses the value to modify the grain size of the synth on pd, consequently destroingthe sound the sample used in the synth.
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Synthesis in vcv rack
All designed sounds for the installation have been created using a modular synth patch in Vcv rack
the idea was to create a real "like" organic environment using synthesis, to recreate a a feeling of been in a simulated environment.
In the videos you will find the timeline of how the birds and ambience sound were crated.
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Vattenriket is a marshland and nature reserve in Kristianstad, southern Sweden, with a popular visitor centre standing on poles out in the water. In 2020 we were commissioned by the local municipality to create an augmented reality experience for their visitors to learn more about the local fauna.
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Silurus 2020
AR game app
Untold Garden, Sweden
Available on the
Appstore
Googlestore
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Commissioned by:
Vatterniket reserve
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We created a narrative driven by the individual characters of the animals, that bring you on a journey incorporating game elements, educational parts and a lot of silliness. Our goal was to create an as accessible experience as possible, something that a seven year old, a teenager, and their grandparents would all enjoy. We achieved this through a minimal UI where all action is driven by the animal characters and their dialogues, including the technical aspects of the experience.
Sound design and folly by Andrea Abbruzzese
UX and narrative developed together with Lovisa Karlsson of DRY Design
Sound recordist Patric Aberg
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Horizon Zero Dawn
redesign
Cube
Wwise demostration
Implementing sounds with wwise
Also..








Max msp
Touch Designer
professional audio post production skills background
studio recordings
Experience in sound recordings in studio with high-end recordings hardware
​DAW
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Reaper
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Protools
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Ableton
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Audition